- At Aeon Michelle Nijhuis discusses genderswapping with her daughter. “When I first wrote about my daughter’s Hobbit genderswap, many people said that fanfiction writers were way ahead of us, and so they were: Female Bilbo is a familiar fanfic character. My daughter isn’t the first reader who’s wondered what would happen if a girl stepped into Tolkien’s wonderful, timeless story, and I hope she’s far from the last.”
- Public Knowledge noted that Hasbro is now offering the option of fan-made merchandise through 3-D printing. “Many of these types of fan works are likely protected by fair use. But creating and selling My Little Pony figurines is something that, at a minimum, Hasbro could have tied up in lawsuits for years. To its credit, Hasbro decided not to sue this community of super fans. Instead, they found a way to give them a license to create and profit from their creations. Creators on SuperFanArt can now confidently sell fully licensed versions of their works. The community gets the ability to thrive, Hasbro gets to build good will (and, presumably, a cut of sales), and no one gets sued.”
- NBC News also suggested that 3-D printing might revolutionize the toy industry. “These fan creations are enthusiastically shared on the Internet, kind of like fan fiction, in which people write their own versions of stories that they love. These designs are going to circulate anyway, Liverman said, so companies might as well offer them alongside their own and encourage people to interact with their brand….Charles Mire, founder of Structur3d Printing in Ontario, likens the trend to ‘cosplay,’ where people dress up like their favorite characters.”
- A The New Yorker featured the reason why The Sims became the first game to represent LGBT experiences, and how this was crucial to its success. “During The Sims’s protracted development, the team had debated whether to permit same-sex relationships in the game. If this digital petri dish was to accurately model all aspects of human life, from work to play and love, it was natural that it would facilitate gay relationships.” Instead, “[t]he controversy came this year, when Nintendo released, in the West, its Sims-esque video game Tomodachi Life, a game in which same-sex relationships are forbidden. Characters in Tomodachi Life can bicker, flirt, fall in love, marry, and move in together. But, for many gay people, the game’s denial of same-sex relationships reflected real-world systems that had been built to deny their lifestyle and their biology.”
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