OTW Fannews: Discussing fandom

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  • Not Another Teen Wolf podcast posted about their interview with OTW legal staffer Heidi Tandy. Among other things “We learn about the Organisation for Transformative Works and the basic legality behind being a fan creator. We also reminisce about the early days of the internet, when there was a lot of scaremongering surrounding fanfiction in terms of copyright. Why was AO3 started – what was the initial gameplan? Why did a resource like AO3 become necessary?”
  • Although the NATW podcast chat spent only a bit of time on copyright, Copyrightuser.org posted the video ‘Copyright & Creativity’ to make “copyright compelling to creators and average Internet users, trying to demonstrate that it is not just a set of rules but an interesting world worth exploring. To this end, we approached leading copyright experts and sent them a short questionnaire about the relationship between copyright, creativity and technology, with the idea of writing an accessible script based on their answers.” The site is “an independent online resource aimed at making UK Copyright Law accessible to creators and members of the public. The goal is to provide answers to the most pressing concerns creators have about copyright, helping them understand their rights.”
  • Heidi Tandy and recent OTW academic chat panelist, Anne Jamison, were at South by Southwest discussing fanworks. The importance of internet platforms in allowing non-celebrities to develop their own fandom took a different tack on creativity. When asked, “What is the secret sauce to creating good content?” BuzzFeed’s EVP of Video, Ze Frank replied that content “must represent a part of your individual identity better than you can talk about it. Second, your content needs to be an emotional gift, and should make your audience feel a certain way. And third, your content should provide a social role of information. Frank continued by explaining that your content should prove an argument that people have been having all along or play a part in real world conversation.”
  • Joystick ran an article exploring the fandom of Twitch Plays Pokemon. “Taylor started doing Internet research in the 1990s, and turned to video games in 1999. Her studies resulted in books such as Play Between Worlds and Raising the Stakes, which explore virtual worlds, MMOs and e-sports. Those examinations bear relevance to Twitch Plays Pokemon, as the same elements of extended narratives and player curation could be found in the earlier days of EverQuest.”

What stories have you come across about storytelling platforms? Write about them on Fanlore! Contributions are welcome from all fans.

We want your suggestions! If you know of an essay, video, article, podcast, or link you think we should know about, comment on the most recent OTW Fannews post. Links are welcome in all languages! Submitting a link doesn’t guarantee that it will be included in a roundup post, and inclusion of a link doesn’t mean that it is endorsed by the OTW.