OTW Fannews: Altering Reality

OTWFannews Banner Altering Reality

  • Geek and Sundry suggested that Gaming Led Us All to Genderbending. “There’s a great deal of imagination and creativity behind genderbending in fandom, fan art, and cosplay, and it can help us identify more strongly with those characters we love. But where does it really come from? Where did we even get the idea to imagine our favorite fandoms with this random character change? While the interest in genderbending can come from a lot of different places, I think gaming had a huge part of making it more widely understood.”
  • Eventbrite’s latest fandom study examined con attendance and cosplay. “Con-goers are split almost half and half by gender, with males representing 48.7% of fans, and women making up 48.9%. Taking a closer look at these nearly-equal slices of the population pie, we see that single fans are divided by gender almost evenly as well: 50% of singles are male, and 47% are female. But while male singles head to cons alone (29%), the single ladies travel in groups (18%), and go for the cosplay.”
  • Malaysian Digest reported that 1 of every 6 K-pop fans is male, but they’re often quiet about it. “‘I was showing to a friend a music video of Super Junior’s ‘Sorry Sorry’. I was expecting comments like ‘wow cool dance moves’ or ‘it’s catchy’, but NO, instead he said, ‘why do you listen to this. It’s not like you understand a single thing that they say. Plus they look kinda gay. Are you gay?’…What I don’t understand is why does liking another music genre has got to do with sexual orientation?”
  • Attack of the Fanboy discussed the battling petitions related to the development of Metroid Prime: Federation Force and linked to a video highlighting the fan rage being expressed. “In just under four minutes, Mega64 skewers the mentality behind the Federation Force petition by taking it to an extreme that incorporates elements of Anonymous threat videos with a terrorist-lite militia. It looks like a hard sell on paper, but the over the top nature of every passing second works well on video.”